Monday, April 11, 2011

Create a World : a big fat mess (obvious frustrations)

Today, the discussion of my BFA ponderings has lead to some important functioning within my installation.
Imagery- how does imagery play out meaning? DC suggests that there be some logical order of the images. How do they form a cohesive meaning...or suggest something, without becoming TOO random.
The other side of the fence- what is on the other side? Since the viewer is asked to become a participator and venture to the other side of the "passage" what will they encounter?
-plaster formed ducks- laser cut dead roses- El Wire smiley face- (shrine- of gathered objects)- how do i work with the walls (paint & protrusion), ceilings (hanging things) "Please, come to the other side, and let your curiosity become exploited"-

Explanation of the Fence and how it contributes. I have been pondering a reworking of the fence and how it plays with the drawing in of the viewer. As if to enter a world that is not tangible, thought I am making it tangible by creating this installation.
These video inspire me to what is possible for the video to be projected onto the photograms.


Video Feedbackteria - Demo from Bright Eye Cinema on Vimeo.

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